Friday, April 6, 2012

Neil Harris on Game Design & Business Models

Neil Harris, with more than 20 years in online games, explores the topic of business models, trade-offs such as time vs money and revenue vs fairness. He illustrates gamer market segmentation, and value proposition versioning, to maximize value from gamers.

"Never fall in love with your business model... they are fickle and will leave you broke and broken hearted" Neil Harris




2 comments:

  1. A company is simply what actions you do to generate income in your company. Losing just one major factor jeopardizes an ability of your company to get income results you desire.

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  2. There are many different business designs that you can use for your company. You should comprehend which one will fit your needs.

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